The Pacman Project

Abstract

This report describes the development of the PacMaas system for Maastricht University Maastricht University, a real-life Pac-Man game in the streets of Maastricht. The PacMaas system allows players to use the game client on their PDA and play the game. When the game is in progress, the players receive advice on their movement from an advisor which is running on a central server. The game can also be viewed from a website, which updates the positions of the players according to the GPS-signal from their PDA. The advisor uses an AI based on an evolutionary algorithm to train heuristic parameters of the pacman and ghost behaviour.

  1. Abstract
  2. Overview
  3. The Servers
  4. The Webservice
  5. Map Generation
  6. AI approaches
  7. AI in Pac-Maas
  8. Simulation
  9. The PDA
  10. Results and discussion
  11. Bibliography

Copyright 2008 Thomas Debray, Kalle Fischer, Milad Memarian, Yannick Soldati, Anton Valkenberg, Michael Wiedau